Wednesday, January 04, 2012

Digital video in the post-PC, post-TV era.

Data shows that video and gaming are becoming dominant Internet applications. Today, people are willing to put up with wired access to entertainment. But we can reasonably expect that as soon as high–bandwidth wireless (LTE) infrastructure is in place and more high-resolution mobile devices are in the hands of consumers, entertainment consumption will shift to portable devices. The tablet is the new TV and the large screen display is just a scaled up tablet device, with the mobile or Kinect as a remote.
Oct 26, 2011. CNet -- ...real-time entertainment applications are the primary drivers of network capacity on fixed access (non-wireless) networks in North America, accounting for 60 percent of peak downstream network traffic from 7 p.m.-9 p.m., up from 50 percent in 2010.

The report also reveals that we've entered a post-PC era where the majority of the traffic is destined for devices other than a laptop or desktop computer. Fifty-five percent of the real-time entertainment traffic is consumed via game consoles, set-top boxes, smart TVs, tablets, and mobile devices.

Related article: Netflix users watch 2 billion hours of video in fourth quarter.

tags: system, infrastructure, payload, tool, evolution, content, information

No comments: