Thursday, October 11, 2007

Stephen B. Dubner writes about energy creation and consumption in the new SimCity:

On a broader scale, it will be interesting to see how the millions of people who spend time in SimCity, Second Life, and other virtual worlds contribute to solving real-world problems. Experimenting virtually with the costs and benefits of different energy sources is a great start.


Virtual environment is quickly becoming an experimentation ground for exploration of social phenomena. This trend can be compared to the Gallup revolution of the 1930s when a new opinion measurement technique (model) led to much better predictions of complex society-wide outcomes.

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