Saturday, May 30, 2009

Dilemma of the Day - creativity

- according to A. Gopnik, children begin playing imaginary, i.e. "what if" (counterfactual) games, at the age of 18 months.


1)to be new (creative) an idea must be counterfactual. that is, it should not exist in real world.
2) the idea should not be counterfactual to be credible/verifiable or adoptable, e.g. in the marketplace.

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