Wednesday, May 06, 2009

Venture Beat: China’s online game sales expected to grow 38 percent to $3.8 billion this year

There are now 58 million game players in China, according to San Jose, Calif.-based Niko. The market is strong because online games are the entertainment of choice in China’s 170,000 Internet cafes, where there are 23 million personal computers.

The company predicts that the online game market will grow at a compound annual growth rate of 26.4 percent from 2009 to $8.9 billion in 2013.

This can be a strong driver for further infrastructure growth in China, along the lines of a more general trend identified by E.Boserup:

The other effect of population increase is to make it possible to build, and finance the building of collective investments in physical and human infrastructure of various types, especially investment in water regulation, energy supply, and transportation.

Information infrastructure, i.e. "mass media", needs to be added to her original list.

Esther Boserup. 1982. The Impact of Scarcity and Plenty on Development. Journal of Interdisciplinary History. Volume 14. Issue 2. (Autumn, 1983), 383-407.

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