Sunday, March 28, 2010

and the pursuit of fantasy

Games and movies are becoming a self-reinforcing platform for the new media:

...the $46 billion worldwide video game market in upheaval--budgets are soaring for console titles even as free online games sharply cannibalize sales--agents are suddenly awfully useful: finding the right talent to complete increasingly complex titles, structuring deals across media, bringing in third-party financiers.

Add to it social networking, better graphics, faster processors, ubiquitous mobile computers and you get a market revolution in the making.

tags: information, entertainment, content, source, process, innovation, payload, mobile, social

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