The winner of a business plan contest in Second Life is a company that's likely to help others come up with business plans for Second Life.
The honors, announced Monday, went to Minnesota-based Market Truths, which devised a market research and analysis system to help real-world companies figure out what works and what doesn't in the burgeoning virtual world.
I use this blog to gather information and thoughts about invention and innovation, the subjects I've been teaching at Stanford University Continuing Studies Program since 2005. The current course is Principles of Invention and Innovation (Summer '17). Our book "Scalable Innovation" is now available on Amazon http://www.amazon.com/Scalable-Innovation-Inventors-Entrepreneurs-Professionals/dp/1466590971/
Monday, February 19, 2007
Labels:
business,
control,
interaction,
real,
virtual
Monday, February 12, 2007
shoe matching
Forsberg meets with Snider; future still uncertain - NHL - Yahoo! Sports: "Forsberg had said he did not want to commit to a contract until he was closer to finding a skate that will accommodate his surgically repaired ankle. He traveled to Sweden during the All-Star break and, with his skate woes seemingly solved, has played well recently."
Sunday, February 11, 2007
BBC NEWS | World | Europe | Face op woman braves media glare
BBC NEWS | World | Europe | Face op woman braves media glare: "'At the moment I can open my mouth and eat and use my lips and nose as well. However, I have to continue my exercises and take medication to exercise all my facial muscles.'"
The woman is trying to regain control over her facial features.
tags: control transplant interface
Wednesday, February 07, 2007
News in Science - Computer writes its own fairytale - 07/02/2007
News in Science - Computer writes its own fairytale - 07/02/2007: "A computer program that writes its own fiction with minimal human input has been developed by a Mexican researcher.
The program, called MEXICA, is the first to generate original stories based on computerised representations of emotions and tensions between characters.
'The program keeps a record of the emotional links between characters while developing a story, and employs its knowledge about emotions to retrieve from memory possible logical actions to continue the story,' says Dr Rafael P�rez y P�rez, the program's creator.
"
tags: script emotion entertainment profile
The program, called MEXICA, is the first to generate original stories based on computerised representations of emotions and tensions between characters.
'The program keeps a record of the emotional links between characters while developing a story, and employs its knowledge about emotions to retrieve from memory possible logical actions to continue the story,' says Dr Rafael P�rez y P�rez, the program's creator.
"
tags: script emotion entertainment profile
Monday, February 05, 2007
Who really won during the Super Bowl? | CNET News.com
Who really won during the Super Bowl? | CNET News.com: "FKF Applied Research, with the help of UCLA's Ahmanson Lovelace Brain Mapping Center, said that Coca-Cola's 'Video Game' ad--a 60-second animated spot that promotes random acts of kindness--scored this year because it elicited the most positive emotions in subjects' brains.
'Coke's ad did well because it engaged a full range of emotions, including the mirror region, which is associated with connection and empathy,' said Joshua Freedman, a clinical assistant professor of psychiatry at UCLA and co-founder of FKF Applied Research. 'Asking someone what is going on in their brain is in some ways like asking them what is going on in their heart.'"
tags: psychology advertisement research control emotion
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