Showing posts with label interface. Show all posts
Showing posts with label interface. Show all posts

Wednesday, September 27, 2017

Invention of the Day: Hypodermic Syringe

I'm reading a wonderful book by Roger Bridman - 1,000 Inventions and Discoveries. It documents an incredible range of human ingenuity from thousands years ago to our days. For example, here's an invention that we take for granted today: hypodermic syringe.



Remarkably, it was invented by two people in different countries. As the book says, "[in 1853] In Scotland, physician Alexander Wood invented the hollow needle and adapted Pravaz’s device to go with it, forming the first hypodermic syringe." That is, the invention cannot be attributed to each of them separately because a new system — the syringe — provides functionality beyond the sum of its parts. A well-defined interface between the parts, the cylinder and the needle respectively, enabled rapid innovation in manufacturing technologies and use. For example, here's how hollow needles are produced today.


From an innovation timing perspective, we need to be aware that the business success of the new injection technology was determined by a major invention that came about much later.
By the late 1800s hypodermic syringes were widely available, though there were few injectable drugs (less than 2% of drugs in 1905). Insulin was discovered in 1921. This drug had to be injected into the bloodstream, so it created a new market for manufacturers of hypodermic needles and drugs.

Overall, the invention of the hypodermic syringe illustrates a number of important principles for pragmatic creativity:
- a new combination of parts has to produce a new system effect;
- no new science is necessary for making a technology breakthrough;
- a well-defined interface between parts enables rapid innovation on both sides, e.g. the cylinder and the needle;
- the success of the invention comes from a new use, which may require a new science, e.g. liquid penicillin;
- the combination of new parts (cylinder + needle) and use (liquid drug) form Dominant Design and Use patterns that remain stable for decades, if not centuries.

Tuesday, July 28, 2015

Trade-off of the Day: Smartness vs Ease of Use

Steve Jobs shows how Apple broke the trade-off with the iPhone.



tags: trade-off, dilemma, interface, mobile, software, apple

Wednesday, July 15, 2015

Smartphone: the greatest personal device ever?

According to Gallup, more and more people can't imagine their life without their smartphone:



The device has become our ultimate interface into the world of social interactions and productivity. It's hard to find in the history of technology a device that is more personal than that. Adding more devices to one's personal network is likely to increase our dependance on the smartphone.

tags: invention, innovation, mobile, interface, social, biology, networking, psychology

Tuesday, February 26, 2013

No Singularity in sight. Ever.

The debate between proponents and opponents of strong Artificial Intelligence (AI) continues. A biologist specializing in the field calls Kurzweil's bluff:

(MTR 2/18/13) “The brain is not computable and no engineering can reproduce it,” says Nicolelis, author of several pioneering papers on brain-machine interfaces.

[F]uturist Ray Kurzweil, recently hired on at Google as a director of engineering, has been predicting that not only will machine intelligence exceed our own, but people will be able to download their thoughts and memories into computers.

Nicolelis calls that idea sheer bunk. “Downloads will never happen,” he said during remarks made at the annual meeting of the American Association for the Advancement of Science in Boston on Sunday. “There are a lot of people selling the idea that you can mimic the brain with a computer.”

Nicolelis thinks in the future humans with brain implants might be able to sense x-rays, operate distant machines, or navigate in virtual space with their thoughts, since the brain will accommodate foreign objects including computers as part of itself.

Recently, Nicolelis’s Duke lab has been looking to put an exclamation point on these ideas. In one recent experiment, they used a brain implant so that a monkey could control a full-body computer avatar, explore a virtual world, and even physically sense it.
 tags: control, brain, interface, computing, intelligence

Friday, February 01, 2013

Lunch Talk: Human Computer Interaction (UC Berkeley)

This is lecture 13 from UC Berkeley Computer Science 10 (CS 10) course.



tags: interface, computers, interaction, lunchtalk,

Sunday, July 22, 2012

Quote of the Day: Steve Wozniak on GUI.

In iWoz, Steve Wozniak writes about seeing for the first time the Graphical User Interface (GUI) at Xerox Park,
The minute I saw this interface, I knew it was the future. There wasn’t a doubt in my mind. It was like a one-way door to the future—and once you went through it, you could never turn back. It was such a huge improvement in using computers. The GUI meant you could get a computer to do the same things it could normally do, but with much less physical and mental effort. It meant that nontechnical people could do some pretty powerful things with computers without having to sit there and learn how to type in long commands. Also, it let several different programs run in separate windows at the same time. That was powerful!
tags: quote, interface, software, evolution

Tuesday, July 03, 2012

User Generated Content: Wikipedia vs Facebook.

As of today, the total number of historical updates in all Wikimedia projects, which include Wikipedia, Wikinews, and Wiktionary, is about 1.6 billion. This is just over one half of the number of daily "likes" and comments on Facebook. In other words, Facebook gets twice more updates in one day than Wikipedia in 10 years.

http://www.technologyreview.com/files/85181/fb_x616.jpg

(Source: MIT Technology Review. May/June, 2012 http://www.technologyreview.com/article/427678/facebooks-timeline/ )

Putting these two systems under the Web 2.0. (USG) label is like considering a dinosaur and a mosquito as two representatives of the same species.

tags: 10x, social, networking, facebook, interface

Thursday, June 28, 2012

MIT Tech Review: What Facebook Knows.

MIT Technology Review has an article about Facebook's effort to study social aspects of information flows:
"For the first time," Marlow says, "we have a microscope that not only lets us examine social behavior at a very fine level that we've never been able to see before but allows us to run experiments that millions of users are exposed to." 

"The biggest challenges Facebook has to solve are the same challenges that social science has," he says. Those challenges include understanding why some ideas or fashions spread from a few individuals to become universal and others don't, or to what extent a person's future actions are a product of past communication with friends.
Once they've discovered the infrastructure of social interactions, Facebook and its partners will have the ability to inject information into key nodes (just like the doctors do when they need to anesthetize the patient.) Further, they'll be able to shape the infrastructure in certain ways to streamline information flows.

tags: distribution, infrastructure, interface, facebook, control


Saturday, June 02, 2012

Zumable User Interfaces (ZUIs)

The Economist (Jun 2nd 2012. Technology Quarterly Q2, 2012): the prophets of zoom:

Zoomable user interfaces (ZUIs), as they are known, are arriving on the coat-tails of touch-screen gadgets such as the iPhone that have popularised zooming to magnify graphics. With ZUIs (pronounced zoo-ees), information need not be chopped up to fit on uniformly sized slides. Instead, text, images and even video sit on a single, limitless surface and can be viewed at whatever size makes most sense—up close for details, or zoomed out for the big picture.

The system-level transition I was predicting two years ago is beginning to happen.

tags: trend, payload, tool, system, model, example, interface, synthesis

Thursday, March 08, 2012

Luncht Talk: (@Stanford) Brain Computer Interface

April 9, 2008 lecture by Randy Breen for the Stanford University Computer Systems Colloquium (EE380).


link

Friday, February 17, 2012

New phobia: afraid to be unplugged

Technology creates new social fears not only for teenagers, but for adults too:
Feb 16, 2012. CNet ...66 percent of the 1,000 people interviewed worry about being without cell phone contact. This is up from just over 50 percent four years ago, when the phobia [nomophobia] was first identified.

When sorted by age, the highest incidence of nomophobia is in 18- to 24-year-olds (77 percent), followed by 25- to 34-year-olds (68 percent). The third highest rate is among those 55 and older.
Traditional religious communities know how to deal with the problem. For example, orthodox Jews do not use technology on Sabbath. It would be interesting to see whether there's any difference in nomophobia frequency between them and their secular peers.

tags: social, psychology, problem, solution, interface

Wednesday, November 30, 2011

Siri, the Siren of commerce.

An interesting opinion in SpiegelOnline about Siri, Apple's new voice interface:
(11/29/11). Mit Siri hat Apple gleichzeitig einen Grund und ein Instrument geschaffen, um persönliche Informationen abzufragen und zur Profilierung zu verwenden.

Es handelt sich auch um einen großen Vorteil bei der Vermarktung von Werbung...
Apple ist es gelungen, bei der letzten großen Interface-Revolution, dem Touchscreen, alle Maßstäbe zu setzen. Wenn das mit Siri wieder gelänge, würden soziale Netzwerke nicht mehr benötigt, um aus dem Internet persönliche Informationen kommerziell verwertbar herauszuwringen. Es ergäben sich per Spracheingabe von den Nutzern selbst gepflegte Echtzeitprofile mit den Wünschen und Bedürfnissen der Zielgruppe.
 You can get a decent translation at Google Translate. Just paste the text into the box.

The main idea is that Siri prompts users to interact with the device more often, enter important context, and correct mistakes in human-computer interactions. All this provides an incredible wealth of information about the person and can be used for targeted advertisement.

tags: commerce, information, interaction, interface, 10X

Saturday, November 19, 2011

Invention of the Day: Pantaloons with rivets.

The famous Levi's jeans many of us wear today were invented by Jacob W. Davis of Reno, Nevada, in 1872. The inventor assigned his patent, US 139,121, and went into partnership with Levi Strauss of San Francisco who did good business supplying West Coast miners and workers. The whole patent was a two-pager: one page for the drawing, another for the description.




The problem:
The seams are usually ripped or started by the placing of the hands in the pockets and
the consequent pressure or strain upon them.
 The solution:
To strengthen this part I employ a rivet, eyelet, or other equivalent metal stud, &, which I pass through a hole at the end of the seam, so as to bind the two parts of cloth together, and then head it down upon both sides so as to firmly unite the two parts. When rivets which already have one head are used, it is only necessary to head the opposite end, and a washer can be interposed, if desired, in the usual way. By this means I avoid a large amount of trouble in mending portions of seams which are subjected to constant strain.
Prior art:
I am aware that rivets have been used for securing seams in shoes, as shown in the patents to G-eo. Houghtou, No. 61,015, April 23, 1867, and to L. K. Washburn, No. 123,313, January 30, 1872; and hence I do not claim, broadly, fastening of seams by means of rivets.
The claim:
Having thus described my invention, what I claim as new, and desire to secure by Letters Patent, is—As a new article of manufacture, a pair of pantaloons having the pocket-openings secured at each edge by means of rivets, substantially hi the manner described and shown, whereby the seams at the points named are prevented from ripping, as set forth.

Plugable brain.

(November 18, 2011. VBeat) - The drive, called Cotton Candy, will turn any screen you connect it to into an Android station. You can plug it into a TV, a tablet, a laptop (PC or Mac) — you name it.
The Cotton Candy prototype weighs just 21 grams and is equipped with an ARM Cortex-A9 (1.2GHz) CPU and an ARM Mali-400 MP (Quad-core) GPU. It has Wi-Fi and Bluetooth connectivity options, as well as an HDMI output for HD graphics on any screen. The computer can be controlled via mice, keyboards, smartphones and other USB peripheral gadgets.
My initial reaction was, How incredibly cool! But after some thinking, it appears that the device is useful only because there's no high-bandwidth connection between the monitor and your main personal "communicator." For example, if your smartphone can talk to the screen directly, you don't need Cotton Candy. On the other hand, if it takes too much time for the manufacturers to standardize video communications between various devices, Cotton Candy is a great thing to have. I'd get it for $25 without much thinking. Too bad you can't hook it up to a ceiling mounted LCD projector.

tags: tool, interface

Tuesday, October 25, 2011

Patents: Apple's virtual sliding bolt latch.

Apple just got a patent issued on the sliding lock for iPhone/iPad. Now, they can sue the pants out of Android manufacturers until they come up with a better idea.


An excellent example of how an old interface concept can be transferred into a new environment. The good old sliding latch is a perfect metaphor for unlocking a device.


Of course, voice or thought control will make all these physical gestures obsolete.

tags: interface, mobile, apple, google, patent, example, control

Saturday, October 15, 2011

The beginning of a revolution in medical devices.

A 10X change in health care has been allowed by FDA:  
Sept. 29, 2011. Bloomberg News - Mobisante’s ultrasound attachment [to iPhone] costs $7,495. Though the images aren’t the highest quality available, a top-of-the-line ultrasound machine costs as much as $100,000.

Mobisante’s device, which goes on sale in October, is part of a wave of new smartphone applications and attachments in the nascent mobile health market. In the past eight months, products that turn a phone into a blood-pressure monitoring cuff, a CT-scan viewer and other health-care gadgets have received U.S. Food and Drug Administration clearance.

The market is predicted to grow: By 2015, 30 percent of the world’s smartphone users will be using mobile health products, up from 5 percent now, estimates Research2guidance, a mobile- market consulting firm in Berlin.
Smartphone will play the role of a gateway device that pre-processes local data and, if necessary, connects medical sensors to the diagnostics cloud.

tags: 10x, health, scale, source, interface

Wednesday, October 05, 2011

The soft steps of computer revolution.

Wired: The demise of the scroll bar
The scroll bar’s disappearance is symbolic of a larger shift: replacement of the mouse-driven conventions of the 1970s graphical user interface with the multitouch navigational techniques of iOS.

I believe it's a bigger shift than just an interface change. The nature of information we are working with is changing as well.

tags: interface, system, synthesis, payload, information

Thursday, September 29, 2011

Invention of the Day: Toaster.

I started reading Adapt, by Tim Harford, a book about problem-solving in a complex world. In the introduction he shows that even simple devices like toaster are made up of mind-boggling number of technologies we take for granted. Re-inventing the toaster from scratch is a daunting task.

I agree with his thought, but we must understand that today's toaster and the toaster as it was originally invented over a hundred years ago are very different devices. Re-inventing is a totally different task than inventing, just like synthesizing a baby in a vat is different from conceiving and giving birth to one. The outcome sought in both cases is the same, but background technologies used for achieving it are at different levels of maturity. 

Below is the picture of one of the first commercially successful toasters created by General Electric. Note the screw-in "plug" at the end of the wire. It's a piece of Edison's lasting legacy in the world of electric appliances (see my earlier post).




Thirty years from now the USB wire connector on the iPhone will probably look as ridiculous as the light bulb plug on the toaster.

tags: invention, problem, solution, interface, tool

Thursday, September 22, 2011

Edison's most important invention.

In 1890,  10 years after the introduction of his longer-lasting light bulb, Thomas Edison came up with the idea of a screw-in socket.  Before that, asking "How many engineers does it take to screw in a light bulb?" would make no sense whatsoever.
This basic socket design outlived all other light bulb technologies. Even today, 120 years later, the latest and greatest LED lights are manufactured according to the standard based on Edison's original idea.



tags: invention, problem, interface, control point, system, patent

Wednesday, September 21, 2011

And the world's best user experience creator is...

A data-driven view on Steve Jobs' design contributions to user experience:

Steve Jobs is cited as an inventor on 313 patents and is the first listed inventor on over 10% of them. Almost all are design patents, running the gamut from MP3 players to power adaptors to the stairs in the Apple Store. Pretty interesting for someone with no formal design or technical training, much less the CEO of a major corporation.
...
Designer Jonathan Ive was named as co-inventor on 64% of those 313.

Design patents cover non-functional ornamental aspects of the implementation. They are used to protect functionality-related aesthetics of the product: the look, the feel, the touch. Here's a couple of examples of Steve Jobs' patents:

(D638,835. Electronic device with graphical user interface  -- looks like iPhone 4):



(D641,021. Keyboard):


Compared to utility patents, the process for getting design patents is short and inexpensive. You can align it with the launch of a new products, so that copycats have harder time to sell knock-offs 1-3 years after the initial introduction. A good strategy for a market leader in consumer products/services.

tags: patent, apple, innovation, creativity, interface