Google's acquisition list keeps growing, and growing, and growing...
http://en.wikipedia.org/wiki/List_of_Google_acquisitions
Over the last three years there were no major innovation from Google's internal development team. All this despite their reputation for being the best and brightest.
I use this blog to gather information and thoughts about invention and innovation, the subjects I've been teaching at Stanford University Continuing Studies Program since 2005. The current course is Principles of Invention and Innovation (Summer '17). Our book "Scalable Innovation" is now available on Amazon http://www.amazon.com/Scalable-Innovation-Inventors-Entrepreneurs-Professionals/dp/1466590971/
Friday, December 07, 2007
Tuesday, December 04, 2007
A new concept from Philips Design
http://www.design.philips.com/probes/projects/tattoo/index.page
The Electronics Tattoo film expresses the visual power of sensitive technology applied to the human body. The film subtly leads the viewer through the simultaneous emotional and aesthetic transformations between two lovers.
via http://centralasian.vox.com
This effect would look really cool in movies, stills, and live picture frames.
Labels:
digital,
emotion,
representation,
synthesis,
video
Predictions for 2008: A massive data meltdown
http://www.news.com/8301-10784_3-9828570-7.html?tag=nefd.top
"You'll see a massive failure in a year," Bapat said at a dinner with reporters on Monday. "We are going to see a data center failure of that scale."
"That scale" referred to the problems caused by the worm created by Cornell grad student Robert Morris Jr. in 1988. His worm infected about 5 percent of the Unix boxes on the Internet, freaked people out, and helped jump-start the security industry.
On a more cheery note, Bapat and other Sun executives said that the IT industry is also on the verge of a construction boom that, if it happens, will lead to big orders for equipment for makers of servers, storage systems, and other data center equipment.
The typical life span of a data center is only about 10 to 12 years, said the Sun executives. Thus, a lot of those data centers built at the beginning of the dot-com era need to be rebuilt. Other companies like Facebook are expanding rapidly as well. (Sun CTO Greg Papadopoulos mentioned Facebook several times, so it sounds like maybe Sun is working with, or trying to work with, them. Just a thought.)
National labs and universities are also looking at new centers. Next year, one of the national labs has plans to build a data center that will take up 500,000 square feet and consume 50 megawatts. (Big data centers now take up 400,000 square feet and chew up 40 megawatts, Sun executives said.)
Looks like a great opportunity to inject new technologies and/or capture market share from the existing players.
Another angle: solar power. Some of those data centers will be equipped with autonomous power units. http://money.cnn.com/2007/10/03/technology/solar_servers.biz2/
Tuesday, November 20, 2007
Will drones kill helicopters?
September 10, 2007 8:20 AM PDT
http://www.news.com/2300-11397_3-6207078-1.html
On September 7, NASA launched the Ikhana unmanned aerial vehicle (UAV) from Dryden Air Force Base to take a series of smoke-free images from the Lick wildfire near Gilroy, Calif. After sending images of the Lick fire, the drone was flown over Oregon and Washington to observe 10 other fires before returning after a 20-hour mission.
Ikhana, the Choctaw Nation word for "intelligent," is a Predator B unmanned aircraft system which has been refit with scientific instruments. It is being flown out of NASA's Dryden Flight Research Center, Edwards, Calif.
Drones have been extensively tested in various military applications. Now they are finding their way into multiple civilian usage scenarios. My prediction is that they will replace helicopters as high resolution air vehicles: from traffic monitoring to neighborhood policing to forest fired detection to geological research.
Sunday, November 04, 2007
Another sign that PC is losing its relevance:
Smart phones and gaming machines seem to be the next area of growth. The only constraint remaining is service providers desire to restrict access to third party software. Nevertheless, I think in 2008 we'll see major shifts in the industry.
Sunday November 4, 3:23 pm ET
By Hiroko Tabuchi, Associated Press Writer
TOKYO (AP) -- Masaya Igarashi wants $200 headphones for his new iPod Touch, and he's torn between Nintendo Co.'s Wii and Sony's PlayStation 3 game consoles. When he has saved up again, he plans to splurge on a digital camera or flat-screen TV.
There's one conspicuous omission from the college student's shopping list: a new computer.
The PC's role in Japanese homes is diminishing, as its once-awesome monopoly on processing power is encroached by gadgets such as smart phones that act like pocket-size computers, advanced Internet-connected game consoles, and digital video recorders with terabytes of memory.
"A new PC just isn't high on my priority list right now," said Igarashi, who was shopping at a Bic Camera electronics shop in central Tokyo and said his three-year-old desktop was "good for now."
Smart phones and gaming machines seem to be the next area of growth. The only constraint remaining is service providers desire to restrict access to third party software. Nevertheless, I think in 2008 we'll see major shifts in the industry.
Labels:
computers,
growth,
performance,
phones,
trend
Thursday, October 25, 2007
WSJ writes:
Facebook and Google move further into the competition for controlling the social graph. Microsoft's money give Facebook a little bit of a breathing room to improve their technology.
Also, it reminds me the early days of Internet Search engines when banner ads were all the rage. This is another sign that there's no new social networking business model yet. Good :)
From a system evolution perspective, the synthesis stage in social networking is over. Time to invest in performance improvement and discovery of a new business model. Remarkably, Google has not come up with anything new since search relevant ads.
Microsoft Corp.'s $240 million investment in Facebook Inc. -- a three-year-old company with more promise than profit -- represents a huge bet that the online advertising boom will continue and the popular social networking site will be among the biggest beneficiaries.
[Faceoff]
The software giant said yesterday that it will buy a 1.6% stake in Facebook, beating out Google Inc. after intense lobbying. The deal places a $15 billion valuation on the closely held Palo Alto, Calif., start-up. Facebook, which runs a site where people set up personal Web pages, expects to break even this year, on a cash-flow basis, with revenue of $150 million, according to people familiar with the company.
Facebook and Google move further into the competition for controlling the social graph. Microsoft's money give Facebook a little bit of a breathing room to improve their technology.
Also, it reminds me the early days of Internet Search engines when banner ads were all the rage. This is another sign that there's no new social networking business model yet. Good :)
From a system evolution perspective, the synthesis stage in social networking is over. Time to invest in performance improvement and discovery of a new business model. Remarkably, Google has not come up with anything new since search relevant ads.
Tuesday, October 23, 2007
Steve Balmer at CTIA show ( on mobile phone):
As I noticed earlier, the phone becomes a disruptor for the PC ( displacement would be a more precise term). There are several factors that help it: the moore's law, maturing communications infrastructure, and, of course, opening up of APIs ( see Apple's announcement earlier this month).
Ad social networking, and you get an incredible potential for growth.
The goal of the industry--and of Microsoft--should be to create devices that work for both home and work and are capable of handling running business applications, unified messaging and gaming.
"In a sense we have to think about the phone as almost a universal remote control for your life," Ballmer said.
Ballmer even conceded that the phone is taking on a more central role than the computer for many people.
"The phone has a unique role," he said. "While the PC is the most powerful device, the phone is most popular device." In a world of services (think Windows Live) that run over a variety of devices, it is the phone that any individual is most likely to have at any given time, he said.
In some cases, the phone will be the computer.
"In many countries the phone will be the PC for people that have very little money," he said, pointing to a scenario in which the phone plugs into a docking station and connects up to a keyboard and television to act as a PC-like device, something Microsoft has been developing in its labs and hopes to start testing over the next 12 months.
As I noticed earlier, the phone becomes a disruptor for the PC ( displacement would be a more precise term). There are several factors that help it: the moore's law, maturing communications infrastructure, and, of course, opening up of APIs ( see Apple's announcement earlier this month).
Ad social networking, and you get an incredible potential for growth.
Tuesday, October 16, 2007
Brad Fitzpatrick on the Social Graph problem:
Social graph is becoming an important infrastructure for content/ad/goods distribution. Facebook emerged as an early leader in this space, but, clearly, Google intends to wrestle this control point from them. Brad proposes an open framework that would benefit a major established player, which doesn't have access to the graph.
There are an increasing number of new "social applications" as well as traditional application which either require the "social graph" or that could provide better value to users by utilizing information in the social graph. What I mean by "social graph" is a the global mapping of everybody and how they're related, as Wikipedia describes and I talk about in more detail later. Unfortunately, there doesn't exist a single social graph (or even multiple which interoperate) that's comprehensive and decentralized. Rather, there exists hundreds of disperse social graphs, most of dubious quality and many of them walled gardens.
Social graph is becoming an important infrastructure for content/ad/goods distribution. Facebook emerged as an early leader in this space, but, clearly, Google intends to wrestle this control point from them. Brad proposes an open framework that would benefit a major established player, which doesn't have access to the graph.
Sunday, October 14, 2007
Forty years after the publication of his law, which states that transistor density on integrated circuits doubles about every two years, Moore said this morning: "It can't continue forever. The nature of exponentials is that you push them out and eventually disaster happens.
"In terms of size [of transistor] you can see that we're approaching the size of atoms which is a fundamental barrier, but it'll be two or three generations before we get that far - but that's as far out as we've ever been able to see. We have another 10 to 20 years before we reach a fundamental limit. By then they'll be able to make bigger chips and have transistor budgets in the billions."
UCB Prof. John D. Kubiatowicz said in his CS162 lecture that Moore's law died in 2002. Silicon manufacturers moved from pushing clock speeds to building multi-core systems. This probably means that PC growth will slow down dramatically over the next decade. On the other hand, portable, mobile, and embedded computers, e.g. phones, that have a lot processing power headroom will spawn a large software industry.
Friday, October 12, 2007
Fernando J. Corbato in his 1991 Turing Lecture On Building Systems That Will Fail said:
All inventions are, to follow his definition, seeds of ambitious systems.
need to work through this paper to extract good complexity/scalability problems
What I am really trying to address is the class of systems that for want of a better phrase, I will call "ambitious systems." It almost goes without saying that ambitious systems never quite work as expected. Things usually go wrong and sometimes in dramatic ways. And this leads me to my main thesis, namely, that the question to ask when designing such systems is not: "if something will go wrong, but when will it?"
All inventions are, to follow his definition, seeds of ambitious systems.
need to work through this paper to extract good complexity/scalability problems
Thursday, October 11, 2007
Guardian on the latest trends in book publishing:
Well, maybe I shouldn't be trying to publish my book through traditional channels.
From a system evolution point of view this would be a change in packaged payload that will ripple through the whole publishing business.
The survey reached across the globe, from Afghanistan to Vietnam, with book industry workers, whose professions ranged from editorial to marketing to booksellers and literary agents, responding from 86 countries. Over half identified digitisation as the greatest challenge facing the industry, with concerns strongest in Anglophone countries (71% of North Americans and 68% of UK respondents). User-generated content was cited as a challenge by 22%.
Digitisation is one of the key themes of this year's fair, with a number of sessions aimed at helping publishers learn how to tackle the developments in electronic publishing. Amazon and Google are in attendance, and suppliers of digital products have taken around 10% more exhibition space than in previous years.
Well, maybe I shouldn't be trying to publish my book through traditional channels.
From a system evolution point of view this would be a change in packaged payload that will ripple through the whole publishing business.
Guardian on social aspects of book purchase motivation:
Social competitiveness about which titles we read has become one of the new mass forces of the era and only middle-aged people are relatively free of it.
Driven partly by pressure from incessant literary prize shortlists, more than one in three consumers in London and the south-east admit having bought a book "solely to look intelligent", the YouGov survey says.
The biggest group, more than two in every five people, follows the traditional method of choosing their reading; relying on recommendations from close family and friends.
I started listening to UC Berkeley podcast CS 162 Operating Systems and Systems Programming with John Kubiatowicz as it star performer, and was immediately rewarded with phrases like "taming complexity" and "scalable madness". He is absolutely right - programming billions of transistors, living and breathing electrons at astronomical speeds, is a huge control challenge. Operating system presents a software engineer with a "virtual machine" that is orders of magnitude simpler, and therefore much easier to deal with.
In a similar fashion we give students, inventors, and innovators a five-element system model, i.e. a technology-independent virtual machine, that they can play with without knowing all the gory details about mechanics, psychology, or biology of the underlying elements. Like a child, who accepts the magical nature of things around her, a person working with a model frees her mind to focus on her creative transformation impulse.
Should use it as an example in the five element analysis chapter
In a similar fashion we give students, inventors, and innovators a five-element system model, i.e. a technology-independent virtual machine, that they can play with without knowing all the gory details about mechanics, psychology, or biology of the underlying elements. Like a child, who accepts the magical nature of things around her, a person working with a model frees her mind to focus on her creative transformation impulse.
Should use it as an example in the five element analysis chapter
Labels:
book,
example,
five element analysis,
scale,
technology
Tyler Cowen writes about, what he calls the "Me Factor" in "his book "Discover your inner economist (p. 52):
This a very effective technique. We deliberately activate this factor during Reverse Brainstorm sessions, when participants are asked to "invest" into problems. The attention, and as a consequence, the quality of input is much higher than during regular brainstorming. People tend to take their investment responsibilities very seriously, even when it is done with "funny money". We further strengthen their motivation later, by giving them several more opportunities to make their choice count, either through problem analysis or problem solving.
on p. 54 he also mentions the biggest scarcity of all: "our time and attention are scarce."
another thing that is really scarce, especially in the group dynamics context, is trust.
To put it crudely, we must force ourselves to keep on paying attention. Ranking the pictures focuses our attention on our favorites. It also focuses our attention on ourselves, which is in fact our favorite topic. Me, me, me. It sounds crude, doesn't it? But if the "Me Factor", as I will call it, is operating against the art rather than working with it, our love affair with museums won't last very long.
This a very effective technique. We deliberately activate this factor during Reverse Brainstorm sessions, when participants are asked to "invest" into problems. The attention, and as a consequence, the quality of input is much higher than during regular brainstorming. People tend to take their investment responsibilities very seriously, even when it is done with "funny money". We further strengthen their motivation later, by giving them several more opportunities to make their choice count, either through problem analysis or problem solving.
on p. 54 he also mentions the biggest scarcity of all: "our time and attention are scarce."
another thing that is really scarce, especially in the group dynamics context, is trust.
Labels:
book,
brainstorm,
quote,
reference,
technique
Stephen B. Dubner writes about energy creation and consumption in the new SimCity:
Virtual environment is quickly becoming an experimentation ground for exploration of social phenomena. This trend can be compared to the Gallup revolution of the 1930s when a new opinion measurement technique (model) led to much better predictions of complex society-wide outcomes.
On a broader scale, it will be interesting to see how the millions of people who spend time in SimCity, Second Life, and other virtual worlds contribute to solving real-world problems. Experimenting virtually with the costs and benefits of different energy sources is a great start.
Virtual environment is quickly becoming an experimentation ground for exploration of social phenomena. This trend can be compared to the Gallup revolution of the 1930s when a new opinion measurement technique (model) led to much better predictions of complex society-wide outcomes.
Friday, October 05, 2007
Power generation-usage mismatch
the grid is currently constructed to accommodate capital-intensive fossil fuel plants that need to run 24/7 to be most efficient and economical. The natural load, on the other hand, is the demand for electricity created by people's and the economy's daily rhythm. That demand naturally peaks when people are up and about and falls at night when they're asleep. Renewable energy sources, Mills argues, more closely mirror human behavior. Solar electricity production soars when demand does during the day. At night, stored solar energy and other renewable sources like wind, which tends to blow strongest in the evening, can more closely match lower demand as people and machines wind down.
The end-to-end power consumption grid is a large scale mature system, where infrastructure and control dominates production and use. As any other mature system it eventually gets out of sync with new ways to produce and/or consume goods/services/content/energy.
A mismatch between generation (Source) and consumption (Tool) patterns create an opportunity for new solutions, that enable more dynamic control over the flow of payloads ( electricity, in this particular case).
Labels:
distribution,
energy,
example,
problem,
solar
Thursday, October 04, 2007
The game [Halo 3] is crucial to Microsoft's efforts to establish dominance in the $30 billion global video game industry that has been dominated by Sony the past few years. Microsoft also competes against Nintendo's Wii console, which has enjoyed stronger sales this year.
Successful innovation creates non-linear growth effects. Cool products lead to more device sales and service subscriptions, which in turn create a larger installed base that feeds demand for additional games and services.
The game is a control point of the first type ( Geoffrey More calls it "unmatchable differentiation").
Installed based is a CP of the second type ( often called "platform").
Domination, i.e. a company's ability to dictate the pace of innovation in the industry is a CP of the third type.
Saturday, June 23, 2007
In attribution theory, the fundamental attribution error (also known as correspondence bias or overattribution effect) is the tendency for people to over-emphasize dispositional, or personality-based, explanations for behaviors observed in others while under-emphasizing situational explanations. In other words, people have an unjustified tendency to assume that a person's actions depend on what "kind" of person that person is rather than on the social and environmental forces that influence the person. Overattribution is less likely, perhaps even inverted, when people explain their own behavior; this discrepancy is called the actor-observer bias.
This is rampant in literature on invention and creativity. Attribution to personality is most often used to describe his/her work that had a major influence on the society.
From this perspective it is useful to describe invention as a personal event, while innovation as a social event. This way we can shift participants' attention from psychological to systematic effects.
Labels:
attribution,
book,
course,
creativity,
dilemma,
error
Friday, June 22, 2007
As a result, some sites are turning to a new strategy to keep their services "sticky" and their users satisfied: They're not just encouraging them to network online, but to attend offline events and parties in the real world as well. Yelp now regularly hosts parties in big cities around the country.
Now smaller start-ups are trying use the offline-online hybrid model to gain momentum against community heavyweights like Yelp and Meetup.
Recently relaunched Going, for example, is a "social-event calendar" that aggregates announcements, encourages members to network with each other online beforehand, and lets them maintain profiles with favorite events and photo galleries.
"The secret to Yelp bridging the online-offline gap is the reviews," Yelp user Adrian said. "Someone's writing can reveal a lot about that person, so before I meet a reviewer in real life, I have a general idea of who they are and what they are like. With Facebook, I might get an idea of what a person looks like, what movies and music they enjoy, but reading something (that) someone has put a piece of themselves into makes a complete difference."
http://news.com.com/Social+networks+geared+for+offline+success+-+page+2/2100-1038_3-6192780-2.html?tag=st.num
For social networking web is becoming an orchestration layer that allows people to identify potential friends and control the flow of social events in their lives. Very similar to what Dell, for example, did to PC manufacturing, Amazon to book shopping, and etc. Also, very relevant to the emerging click-to-brick model.
ARM dominance
What's the most dominant company in the technology industry? Microsoft? Google? Intel? How about a 1,300-employee British company named ARM?
ARM has created the chip design that is at the center of virtually every mobile phone on the planet. About 98 percent of all mobile phones use at least one ARM-designed core on their motherboards, according to research from the analyst firm the Linley Group.
http://news.com.com/ARMed+for+the+living+room/2100-1006_3-6056729.html
Labels:
control,
domination,
electronics,
semiconductors
Monday, June 18, 2007
On the history of the Cartoon Bank:
So, the original Cartoon Bank was made up not of New Yorker cartoons, but of the rejects. The New Yorker got the cream of the crop, and the Cartoon Bank got the rest. Commercially, second-best proved good enough, and these rejected cartoons went into many textbooks, newsletters, CD’s, intranets, and onto the fledgling Internet, creating a profitable business.
Q: Tell us about how the idea first came about for Cartoon Bank. Was it yours exclusively?
A: I’ve been a cartoonist for the New Yorker magazine since 1977. For most of those years I would submit between 10 and 15 cartoons each week and might get one accepted for publication. That’s the case for most of the other cartoonists at the magazine. In 1990, during a week when I had sold no cartoons to the magazine (despite having drawn 15, some of which I thought were pretty good), it dawned on me that perhaps there was a market for the cartoons that the New Yorker rejected. I convinced friends of mine, who, not coincidentally, were also New Yorker cartoonists, and who, not coincidentally, I was buying drinks for, that they had nothing to lose by having me scan their rejects and try to market them.
So, the original Cartoon Bank was made up not of New Yorker cartoons, but of the rejects. The New Yorker got the cream of the crop, and the Cartoon Bank got the rest. Commercially, second-best proved good enough, and these rejected cartoons went into many textbooks, newsletters, CD’s, intranets, and onto the fledgling Internet, creating a profitable business.
Labels:
aggregation,
brand,
content,
distribution,
scale,
synthesis
Monday, May 14, 2007
The network's patents are available royalty-free to any party that agrees not to file infringement suits involving its own patents "against the Linux environment." Under the network's terms, that environment includes not just the kernel at the heart of the open-source operating system, but also higher-level components including the open-source MySQL and PostgreSQL databases that compete with Oracle's own core products.
http://news.com.com/Oracle+bands+with+open-source+patent+group/2100-7344_3-6170717.html
Patent aggregation/pool as a way to stave off competition.
Labels:
aggregation,
control,
management,
patent,
risk
Sunday, May 13, 2007
For EA and its industry brethren, USC is looking more and more like it will be an invaluable source of talent and ideas. That's because the university is in the process of forming what it calls the USC Games Institute, an "umbrella of activity" surrounding the research, development and design of video games that is set to encompass the various programs of study currently being held at the university's engineering school, its School of Cinematic Arts, its Annenberg School for Communication, its Institute for Creative Technologies and its Roski School of Fine Arts.
http://news.com.com/At+USC%2C+developing+game+coders/2100-1043_3-6183014.html?tag=nefd.lede
Virtual world is increasingly becoming real.
Monday, April 30, 2007
SCOTUS majority opinion on non-obviousness
http://www.supremecourtus.gov/opinions/06pdf/04-1350.pdf
So if I teach in my class that there's only four types of problems, and there's only three types of solutions, then every patent claim that uses any of the 4x3 combinations should be denied as obvious.
http://www.supremecourtus.gov/opinions/06pdf/04-1350.pdf
One of the ways in which a patent’s subject matter can beproved obvious is by noting that there existed at the timeof invention a known problem for which there was anobvious solution encompassed by the patent’s claims.
So if I teach in my class that there's only four types of problems, and there's only three types of solutions, then every patent claim that uses any of the 4x3 combinations should be denied as obvious.
The question isnot whether the combination was obvious to the patentee but whether the combination was obvious to a person withordinary skill in the art. Under the correct analysis, anyneed or problem known in the field of endeavor at the time of invention and addressed by the patent can provide areason for combining the elements in the manner claimed.I guess there's a premium now on discovery of a new problem.
A person of ordinary skill is also a person of ordinary creativity, not an automaton.A curious statement. Before courts had trouble identifying what "ordinary skill" was. Now they will have to figure out what "ordinary creativity" is.
We build and create by bringing to the tangible and palpable reality around us new works based on instinct, simple logic, ordinary inferences, extraordinary ideas, and sometimes even genius. These advances, once part of ourThe difficulty of course is how to establish the threshold in each and every technology area at any given time.
shared knowledge, define a new threshold from which innovation starts once more. And as progress beginning from higher levels of achievement is expected in the normal course, the results of ordinary innovation are not the subject of exclusive rights under the patent laws.
Labels:
creativity,
detection,
obviousness,
problem,
scotus
Saturday, April 28, 2007
BBC NEWS | Technology | Mouse brain simulated on computer
BBC NEWS | Technology | Mouse brain simulated on computer: "US researchers have simulated half a virtual mouse brain on a supercomputer.
The scientists ran a 'cortical simulator' that was as big and as complex as half of a mouse brain on the BlueGene L supercomputer."The researchers say that although the simulation shared some similarities with a mouse's mental make-up in terms of nerves and connections it lacked the structures seen in real mice brains.
Imposing such structures and getting the simulation to do useful work might be a much more difficult task than simply setting up the plumbing.
Monday, April 23, 2007
Botanists discover the signal that triggers flowering - life - 20 April 2007 - New Scientist
Botanists discover the signal that triggers flowering - life - 20 April 2007 - New Scientist: "After a quest lasting more than 70 years, botanists may finally have found what one leading textbook describes as 'the Holy Grail of plant biology' – the molecular command that tells a plant it is time to flower.
The discovery may help scientists tailor crops to different latitudes – an especially valuable ability as global warming begins to shift climate zones towards the poles."
A good example how solution to a detection problem creates potential for a much more efficient control in its supersystem.
http://news.com.com/Google+rises+at+Yahoos+expense/2100-1038_3-6178164.html?tag=nefd.top
Technology story very similar to IBM/Microsoft deal in the early 1980s. A dominant company outsources service that doesn't make money. Then a new business model is discovered that boosts the upstart. The lesson: check outsourced technology for potentially new business models, i.e. the ability of the component to become the foundation of a new system.
Yahoo was too early in its quest to become a media company. After ten years of development Internet-based content distribution business model has not materialized yet.
Yahoo, founded in 1995, had a three-year head start on Google when it was launched as a human-created directory. Google has always relied on software spiders to crawl the Web and create its index. Hard as it is to believe now, Yahoo invested in Google early on and used its engine to power Yahoo search results until early 2004 when it began using its own search technology.
Google founders Larry Page and Sergey Brin were unsure what business model they would use when they started their business. After snubbing merger talks in 2001 with Overture, the first search provider to use ads, Google launched its own pay-per-click model in early 2002. Overture sued for patent infringement and the case was later settled. Yahoo acquired Overture in 2003.
Technology story very similar to IBM/Microsoft deal in the early 1980s. A dominant company outsources service that doesn't make money. Then a new business model is discovered that boosts the upstart. The lesson: check outsourced technology for potentially new business models, i.e. the ability of the component to become the foundation of a new system.
Yahoo was too early in its quest to become a media company. After ten years of development Internet-based content distribution business model has not materialized yet.
Labels:
advertisement,
cycle,
google,
synthesis,
yahoo
Saturday, April 21, 2007
Keeping clean tech down-to-earth | Perspectives | CNET News.com: "Electric power worldwide is over 40 percent of total global carbon dioxide releases, and it is the fastest-growing portion (in terms of human-released greenhouse gases). India, China and other countries are rapidly industrializing and bringing basic electric power services to their peoples. Their development, like U.S. electric power, follows least-cost options.
Our least-cost electric power options--coal-fired power plants--are by far our most destructive and dangerous ones. Coal burning directly kills hundreds of thousands of people worldwide in particulate, sulfate and mercury releases, thousands of tons of radioactive emissions yearly, and emits over twice as much carbon dioxide per kilowatt-hour (kWh) as any other form of power generation. The coming costs from worsening droughts from Africa to Indiana, intensified storms, and rising sea levels will bring misery to billions."
Our least-cost electric power options--coal-fired power plants--are by far our most destructive and dangerous ones. Coal burning directly kills hundreds of thousands of people worldwide in particulate, sulfate and mercury releases, thousands of tons of radioactive emissions yearly, and emits over twice as much carbon dioxide per kilowatt-hour (kWh) as any other form of power generation. The coming costs from worsening droughts from Africa to Indiana, intensified storms, and rising sea levels will bring misery to billions."
PC World - Three Minutes With: Second Life Exec
PC World - Three Minutes With: Second Life Exec: "But they're not using traditional advertising means. The ones that do it effectively are providing a capability, service or product in Second Life to residents that they'll use while in Second Life. The actual proposition of creating a message or value around your brand takes quite a different form when you have a place to exhibit and make it real in the virtual world of Second Life."
Interesting problem - what and how to advertise in a virtual world.
Wednesday, April 11, 2007
G.S. Altshuller. The Fantogram Method. 1971.
1. The success of any problem-solving method depends, to a large degree, on the imagination of the inventor applying the method. Therefore, we recommend that inventors systematically develop personal creativity.
Inventing a magical plant is one of many tools that can be used for such purpose. The goal is to stretch and extend one’s imagination beyond the limits of everyday experience, so that a lack of "fantastic" thinking would not be a barrier to creating new ideas.
In this exercise [creating a magic object - ES], the task is to choose a set of common objects (M) and add to it one or more fantastic objects (x).
The set may comprise a certain type of objects: animals, birds, plants, flowers, sentient beings, machines, communication means, planets, hypothesis, elementary particles, etc. In the beginning of the course, it is more practical to use non-technical sets such as animals and plants because psychological barriers to understanding them are usually lower and easier to overcome.
2. The major difficulties in inventing a novel magical object are as follows: a) Identifying the boundaries for a selected set of objects, e.g. animals; and b) a psychological tendency to stay attached to common objects from the selected set.
One of the most common mistakes is combining two well-known animals and creating a chimera. Historically, this approach was used in myths and fairy tales to create more compelling stories. Some commonly featured chimeras were mermaids, centaurs, and sphinxes. Today, this method tends to generate trivial combinations that no longer excite readers.
Since the boundaries between common ideas and creative, imaginary ones are rather unclear, commonly “invented” fantastic objects tend to remain relatively close to everyday experience, or stay somewhere near its outer edges.
Our analysis shows that good sci-fi writers approach this problem from a slightly different angle. The writers begin with objects taken right from the border line between a common object to a more exotic one. For example, an average person may combine a dog with a dear and come up with a “dog with horns”. A good sci-fi writer would take a wolf and combine it with telepathy, thus inventing an animal that hunts its prey by tracking its victim’s thoughts. (R. Sheckley, The Odor of Thought). The difference between the results is quite striking. Nevertheless, we find that even the most talented sci-fi and fantasy writers actively employ a relatively small number of techniques and objects.
3. To have a productive “invent a magic object” session an inventor must learn how to determine boundaries for different object sets. Practice shows that even the simple step of identifying certain parts of a boundary line, i.e. different criteria for determining what would be a typical boundary, is often sufficient for making good progress.
To enhance the results we recommend using certain “boundary crossing” techniques according to the Fantogram method.
A fantogram, or fantasy table, lists typical attributes for different sets as well as recommended techniques for changing their characteristics ( see Table 1). It is a variation of the morphological analysis method proposed by F.Zwicky.
1
|
2
|
Transformation techniques
| ||||||||
| Generic Characteristic | Specific Characteristic | A | B | C | D | E | F | G | H | I |
| 1g | 1s | |||||||||
| 2g | 2s | |||||||||
| 3g | 3s | |||||||||
| 4g | 4s | |||||||||
| 5g | 5s | |||||||||
| 6g | 6s | |||||||||
| 7g | 7s | |||||||||
| 8g | 8s | |||||||||
| 9g | 9s | |||||||||
| 10g | 10s | |||||||||
| 11g | 11s | |||||||||
Table 1. A general purpose fantogram.
For an imagination development exercise we recommend the following generic boundary charactheristics (Column 1):
1g – chemical composition or physical state
2g – micro-structure ( e.g.. a sub-system of a object from the M group)
3g – object itself
4g – super-structure ( e.g. a super-system for the object)
5g – direction of evolution
6g – replication
7g – energy source
8g – transportation method
9g – habitat
10g – level of organization and/or control
11g – purpose, meaning of existence
These characteristics are key boundary segments for many technical and non-technical groups of objects.
Since any particular exercise involves objects from just one group, e.g. animals, we fill in some specific attributes for Column 2:
1s – proteins
2s – cells
3s - body
4s – pack, community, etc.
5s – from cell to organ, body
6s – reproduction, e.g. sexual, cloning, etc.
7s – oxidation of food
8s – walking, running, swimming, flying
9s – soil, water, air, etc.
10s – from chemical reactions within cell to laws in society
11s – food source, biological regulator, etc.
The transformation techniques can vary, but for traing purposes we use the following:
A – increase, decrease
B – combine, break apart
C – “anti-attribute” , i.e. change property to its opposite
D – speed up, slow down
E – shift forward and/or shift backward in time
F – change key dependencies, e.g. “property – time”, “structure – time”
G – separate the object from its function and/or attribute
H – change key relationship between the object and its environment
I – change an environmental ( physical) constant
The process of inventing a magic object using a fantogram involves five steps:
Step 1: Select a group of objects and fill in its specific characteristics in Column 2. (We just did it above for “animals”).
Step 2. Select a cell from the table that combines a characteristic of the group and a transformation technique
For example, take a combination of attribute 3S with technique A, i.e. “body – increase”. This means we are going to consider an animal whose size increases beyond customary boundaries.
Step 3. Run a “thought experiment” by applying the transformation technique to the characteristic.
Begin by imagining the animal gradually growing in size, as big as a mountain, a continent, an ocean, a planet a star.. (E.g. “ocean animal” in Solaris, by Stanislaw Lem; “planet animal in “When the World Screamed”, by A.C. Doyle).
Note: * Pay attention to concepts concepts created in the process because once in a while novel ideas start showing up in step 3.
Step 4. Select one of the ideas generated in the previous step. For example, let’s focus on an animal-mountain.
Step 5. Consider other characteristics from the table and apply them to the idea selected in step 4. For example, how does our animal-mountain grow (5s)? What does it eat (7s)? How does it move around (8s)? Where does it live (9s)?
Even first attempts to answer these questions may lead to interesting variations on the initial idea of the animal-mountain.
For example, a whale can be considered an “animal half-mountain” that lives in water. Animal-mountains could also live in solid environments or in an atmosphere. Imagine that The Great Red Spot on Jupiter is one of those animal-mountains…
Now that we have a specific object and have determined some of its characteristics, shift your attention to unexplored transformation techniques in columns B through I. Tackle the questions, “how does it eat?” etc mentioned in Step 5. For example, pick G, “separate the object from its characteristic.” Consider a small animal that can transform into a big one or behave like something other that itself. This means that the animal itself is small, but it looks or behaves like a big one. An example from nature would be a tiny spider that builds a large web, a foldable extension of its body. The spider spreads the web to capture its prey, and then takes it down before moving on to new hunting grounds ( a spider usually eats its old web before building a new one).
So, the animal has to be small AND big at the same time. Maybe it expands like gas? Let’s see how this could work. A relaxed, solid or liquid, animal lies quietly on the lawn. But when it wants to catch its prey, it “evaporates”, and becomes the size of a mountain, and hunts down its food. Such transition can be accomplished, for example, by a change in body temperature: warm-up, evaporate, condense, merge back into one small quiet body. An animal made of mercury rather than proteins.
This is just one of simple combinations of a characteristic and a transformation technique. If we try other combinations we may come up with a more exotic species. For example, in one of the training sessions, students combined characteristic 5k with technique G. They considered the same group, animals, but chose to separate its evolution from the animal itself.
In the beginning, this approach felt completely unworkable: how is it possible to separate the animal from its evolution? After some thinking, they figured out that technology evolution develops along similar lines: new ideas are tried on models, the best ones are selected, and mass production begins.
This way of thinking lead them to imagine a fish that, due to climate or other environmental changes, had to move to dry land. They imagined a fish that could create new variations of itself. The fish approached dry land. It didn’t know what dry land was, so it spawned lots of different fish variations. Some crawling, some jumping, some cold blooded, some warm blooded, etc. The vast majority of them died, but few returned – they passed the survival test. The parent fish then chose its favorite offspring model. The new generation of fish was created from the best model and moved onto dry land. Mission accomplished!
Later, the students found that this idea was genuinely new and it had not been anticipated in sci-fi literature. And it’s quite good too, since it’s built upon a fantastic notion, not a logical one.
Well, is this idea just a fantasy? Probably not. It’s quite possible that 30-50 years from now, space vehicles will be built using this principle. They might become capable of replicating and advancing in completely unknown, unpredictable environments.
Recommended exercises:
- Identify fantogram cells that represent:
- plasma creatures that live on the Sun;
- evolution that unfolds through changes in the same body, not through generational change;
- sentient ants;
- The Cheshire Cat.
- Describe a fantastic plant per 8u-C.
- Describe a fantastic plant per 8u-G.
- Describe fantastic clothing per 3u-H.
- Describe a fantastic building per 9u-C.
- Describe a fantastic source of light per 7u-C
P.S.
A most common mistake in fantogram-based training is haste. We don’t recommend more than one imagination development session per day. Concepts must be thought through thoroughly, without unnecessary jumping from one concept to another. It is very important to learn focused imaginative thinking before taking on more difficult inventive tasks.
© G. Altshuller, 1971.
© E. Shteyn, 2007. English translation.
The association is urging locals to come up with their own ideas for the area's gardens and post them in the online world of Second Life, where people create virtual doubles of themselves called avatars.
Accomplir will shortlist five of the best projects, which will then be displayed on an island in Second Life.
The winner will be announced at the end of June and receive a reward of 275,000 linden dollars (785 euros, £530), the currency used in Second Life.
Accomplir will then go to the town hall with the winning idea, aiming to put pressure on officials to speed up the redevelopment process.
http://news.bbc.co.uk/2/hi/europe/6544377.stm
The alternative universe provides more opportunities for influencing the so-called real life. Blogging was just the beginning of the evolution. With regard to ideas, virutal world is a lot more productive than the material one. The selection process is also very scalable.
Labels:
control,
efficiency,
productivity,
selection,
virtualization
Sunday, April 08, 2007
Research by security firm Symantec suggests that the raw value of a WoW account is now higher than a credit card and its associated verification data.
One card can be sold for up to $6 (£3) suggests Symantec, but a WoW account will be worth at least $10. An account that has several high level characters associated with it could be worth far more as the gold and rare items can be sold for real cash.
http://news.bbc.co.uk/2/hi/technology/6526851.stm
The value of virtual goods is increasing.
Thursday, April 05, 2007
Microsoft has followed a rival in advocating virtualization as a way to try out software painlessly.
Microsoft's Virtual Hard Disk (VHD) format can be used to collect an operating system, higher-level software and specific configuration details into a single package. A particular VHD image can be loaded into a virtual machine software such as Microsoft's Virtual Server product.
A good example of the "virutalization" trend.
Larry Sanger was a co-founder and first paid editor of the free online encyclopedia Wikipedia.
Wikipedia has grown to be quite big. How do you plan on competing with them? Do you really think we need another wiki?
Sanger: I think we absolutely need another wiki--first of all, simply because Wikipedia lacks credibility, unfortunately. It's a good starting place, as people say--on some subjects anyway--but it isn't really what we want out of a reliable reference resource. And frankly, I don't think that the Wikipedia community is prepared to make the changes that I think need to be made in order to transform Wikipedia into something that's really reliable.
Integrity problem. The new site tries to compete with a "good enough solution". History shows that this approach rarely leads to success. Maybe there's a specialization area where they can establish credibility.
Google makes mashup easy to make
a new feature of its maps service that it plans to launch on Thursday called My Maps. It lets anyone create mashups by essentially pointing, clicking, dragging and dropping. I used a temporary log in and password since the feature hadn't publicly launched yet, but normally I would log in using my Google account information.
Simplifying user control enables greater flow of information. Users can easily add his/her own software "tools" to Google's ecosystem. Each tool has a built-in control dependency on Google Maps ( source), which creates a long-term control point in the mashup application space.
Control is made easy and its elements are given away - a powerful approach to control point creation.
Thursday, March 29, 2007
WASHINGTON--A rift has arisen among larger technology companies and smaller venture capital firms over whether dramatic changes to U.S. patent law are necessary.
http://news.com.com/Tech+companies%2C+investors+clash+over+patent+law/2100-1028_3-6171866.html?tag=nefd.top
You can clearly see the difference in opinion between players primarily associated with invention e.g. VCs, vs. the those who's business is almost pure innovation, e.g. Cisco.
Labels:
innovation,
invention,
patent,
performance,
reform
Thursday, March 22, 2007
http://news.com.com/Companies%20like%20Web%202.0%20tech-but%20from%20big%20vendors/2100-1032_3-6169675.html?tag=nefd.top
The preferred delivery for these Web 2.0 technologies, however, is through integrated product suites, the CIOs said. That's because these corporations are concerned with integrating new tools with the software from their existing suppliers.
"When asked if they would prefer offerings from major incumbent vendors like Microsoft, IBM, or Oracle rather than from smaller pure play firms like Socialtext, NewsGator, or MindTouch, the vast majority of CIOs indicated a preference for large vendors," according to the study which was written by G. Oliver Young.
Labels:
evolution,
improvement,
internet,
prefernces,
reliability,
scale
Tuesday, March 20, 2007
Blogs turn 10--who's the father?
Blogs: The evolution
Sometime in 1971
Stanford's Les Earnest creates the "finger" protocol.
December 1977
The finger protocol becomes an official standard.
January 1994
Swarthmore student Justin Hall begins compiling lists of links at his site, links.net, and continues adding to the site for 11 years.
January 1995
Early online diarist Carolyn Burke publishes her first entry for Carolyn's Diary.
April 1997
Dave Winer launches Scripting News, which he calls the longest-running Web log currently on the Internet.
September 1997
Slashdot begins publishing "News for Nerds."
December 1997
Jorn Barger's RobotWisdom.com site apparently becomes the first to call itself a Web log.
Sometime in 1999
• Brad Fitzpatrick launches Livejournal, which he calls his "accidental success."
• Peter Merholz of Peterme.com declares he has decided "to pronounce the word 'weblog' as 'wee-blog.' Or 'blog' for short."
• The word "blog" first appears in print, according to dictionary publisher Merriam-Webster.
August 1999
Three friends who founded a San Francisco start-up called Pyra Labs create a tool called Blogger "more or less on a whim."
January 2001
First crop of blogs nominated for the "Bloggies" award.
October 2001
First version of Movable Type content management software becomes available.
February 2003
Google acquires Pyra and its Blogger software.
May 2003
First official version of WordPress open-source blogging software released for download.
October 2003
Six Apart releases first version of its Typepad blogging service.
January 2004
Boston-based Steve Garfield launches his video blog, considered one of the first such "vlogs."
October 2005
VeriSign buys Dave Winer's Weblogs.com. Around the same time, AOL snaps up blog publisher Weblogs Inc.
February 2006
Veteran blogger Jason Kottke abandons his yearlong attempt to live off of micropayments through his blog.
January 2007
Members of the Media Bloggers Association are among the first bloggers to receive press credentials from a federal court.
February 2007
Freelance video blogger Josh Wolf becomes the longest-serving journalist behind bars in U.S. history, on contempt charges.
Labels:
blog,
evolution,
history,
performance,
synthesis
Monday, March 19, 2007
Mystery mashup of Apple 1984 ad could mark new campaign era | News.blog | CNET News.com
Mystery mashup of Apple 1984 ad could mark new campaign era | News.blog | CNET News.com: "March 19, 2007 11:09 AM PDT
Mystery mashup of Apple 1984 ad could mark new campaign era
No one is taking credit for a presidential campaign ad buzzing around the Web via YouTube that plays off Apple Computer's famous 1984 Super Bowl ad teasing the introduction of the Macintosh. But bloggers have their own theories--and plenty of them--on its origin and its significance as an example of a new political advertising frontier resulting from emerging and converging media."
Mystery mashup of Apple 1984 ad could mark new campaign era
No one is taking credit for a presidential campaign ad buzzing around the Web via YouTube that plays off Apple Computer's famous 1984 Super Bowl ad teasing the introduction of the Macintosh. But bloggers have their own theories--and plenty of them--on its origin and its significance as an example of a new political advertising frontier resulting from emerging and converging media."
Labels:
communication,
detection,
media,
tool,
youtube
Sunday, March 18, 2007
http://www.variety.com/article/VR1117961277.html?categoryid=1&cs=1
Box office data this year suggests that filmgoers seem to be having a great time at the multiplexes. The critics, by contrast, may be shopping around for a new line of work.
In reviewing "300" last week, for example, A.O. (Tony) Scott of the New York Times, said the movie was "as violent as 'Apocalypto' and twice as stupid."
That comment reflected the consensus among critics not only on "300" but also on "Ghost Rider," "Wild Hogs," "Norbit" and the other movie miscreants unleashed on the public since Oscar time.
The situation underscores yet again the disconnect between the cinematic appetites of critics vs. those of the popcorn crowd. The kids who storm their multiplexes to catch the opening of "Night at the Museum" don't give a damn what the critics think ("Museum" has passed $525 million worldwide).
The distribution gurus say they prefer "four-quadrant movies," but I"d suggest that there are only two: One quadrant consists of the hardcore fans who are propelled by "buzz" and the second embraces the rest of the filmgoing public who wait to learn whether the movie"s any good or not.
So several questions present themselves: If the established media want to stay relevant, should their critics make a passing attempt to tune in to pop culture? In short, should at least someone on the reviewing staff try to be relevant to both quadrants?
Wednesday, March 14, 2007
Mobile advertising hits wireless Web first | CNET News.com: "Fox News announced Monday that it is partnering with Third Screen Media to help it inject advertising throughout its mobile properties. Initially, Third Screen Media will insert banner advertising on Fox News' mobile Web site. While no further plans have been announced, Fox News will likely add video advertising and other forms of advertising using Third Screen's technology at a later date."
Monday, February 19, 2007
The winner of a business plan contest in Second Life is a company that's likely to help others come up with business plans for Second Life.
The honors, announced Monday, went to Minnesota-based Market Truths, which devised a market research and analysis system to help real-world companies figure out what works and what doesn't in the burgeoning virtual world.
Labels:
business,
control,
interaction,
real,
virtual
Monday, February 12, 2007
shoe matching
Forsberg meets with Snider; future still uncertain - NHL - Yahoo! Sports: "Forsberg had said he did not want to commit to a contract until he was closer to finding a skate that will accommodate his surgically repaired ankle. He traveled to Sweden during the All-Star break and, with his skate woes seemingly solved, has played well recently."
Sunday, February 11, 2007
BBC NEWS | World | Europe | Face op woman braves media glare
BBC NEWS | World | Europe | Face op woman braves media glare: "'At the moment I can open my mouth and eat and use my lips and nose as well. However, I have to continue my exercises and take medication to exercise all my facial muscles.'"
The woman is trying to regain control over her facial features.
tags: control transplant interface
Wednesday, February 07, 2007
News in Science - Computer writes its own fairytale - 07/02/2007
News in Science - Computer writes its own fairytale - 07/02/2007: "A computer program that writes its own fiction with minimal human input has been developed by a Mexican researcher.
The program, called MEXICA, is the first to generate original stories based on computerised representations of emotions and tensions between characters.
'The program keeps a record of the emotional links between characters while developing a story, and employs its knowledge about emotions to retrieve from memory possible logical actions to continue the story,' says Dr Rafael P�rez y P�rez, the program's creator.
"
tags: script emotion entertainment profile
The program, called MEXICA, is the first to generate original stories based on computerised representations of emotions and tensions between characters.
'The program keeps a record of the emotional links between characters while developing a story, and employs its knowledge about emotions to retrieve from memory possible logical actions to continue the story,' says Dr Rafael P�rez y P�rez, the program's creator.
"
tags: script emotion entertainment profile
Monday, February 05, 2007
Who really won during the Super Bowl? | CNET News.com
Who really won during the Super Bowl? | CNET News.com: "FKF Applied Research, with the help of UCLA's Ahmanson Lovelace Brain Mapping Center, said that Coca-Cola's 'Video Game' ad--a 60-second animated spot that promotes random acts of kindness--scored this year because it elicited the most positive emotions in subjects' brains.
'Coke's ad did well because it engaged a full range of emotions, including the mirror region, which is associated with connection and empathy,' said Joshua Freedman, a clinical assistant professor of psychiatry at UCLA and co-founder of FKF Applied Research. 'Asking someone what is going on in their brain is in some ways like asking them what is going on in their heart.'"
tags: psychology advertisement research control emotion
Wednesday, January 31, 2007
How Wall Street Can Catalyze Innovation - Money
How Wall Street Can Catalyze Innovation - Money: "Given Wall Street's propensity to stay on top of important business trends, I predict it won't take long for analysts to get smart about what it takes to be an innovation leader. Hence, the forward-thinking analysts who have heard the innovation drumbeat from this publication and others will start asking the tough questions of corporate leaders as they assess a company's real growth prospects."
tags: invention innovation market prediction
Monday, January 29, 2007
Patents for dynamic Web pages to get another look | CNET News.com
Patents for dynamic Web pages to get another look | CNET News.com: "The patents in question, Nos. 5,894,554 and 6,415,335, cover systems and methods for managing dynamic Web page generation requests--that is, sites that return a customized page based on user input. An enormous number of Web sites use some form of dynamic processing, often through programming languages, such as PHP, that are designed to create Web pages based on database queries.
A Texas-based company called EpicRealm Licensing filed for the patents in 1996 and 1999. Critics have said the firm, which once offered services designed to speed up Web site performance, now exists solely to seek settlements or licensing fees from companies accused of infringing on its patents."
tags: patents internet example course
eBay to exempt 'Second Life' listings from virtual items ban | News.blog | CNET News.com
eBay to exempt 'Second Life' listings from virtual items ban | News.blog | CNET News.com: "eBay spokesman Hani Durzy told CNET News.com Monday that that exemption stems from the auction giant's interpretation of what Second Life is.
'If someone participates in Second Life and wants to sell something they own, we are not at this point proactively pulling those listings off the site,' said Durzy. 'We think there is an open question about whether Second Life should be regarded as a game.'"
tags: virtual life distribution control
Tuesday, January 23, 2007
Computing Machinery and Intelligence A.M. Turing
Computing Machinery and Intelligence A.M. Turing: "A digital computer can usually be regarded as consisting of three parts:
(i) Store.
(ii) Executive unit.
(iii) Control.
The store is a store of information, and corresponds to the human computer's paper, whether this is the paper on which he does his calculations or that on which his book of rules is printed. In so far as the human computer does calculations in his bead a part of the store will correspond to his memory.
The executive unit is the part which carries out the various individual operations involved in a calculation. What these individual operations are will vary from machine to machine. Usually fairly lengthy operations can be done such as 'Multiply 3540675445 by 7076345687' but in some machines only very simple ones such as 'Write down 0' are possible.
We have mentioned that the 'book of rules' supplied to the computer is replaced in the machine by a part of the store. It is then called the 'table of instructions.' It is the duty of the control to see that these instructions are obeyed correctly and in the right order. The control is so constructed that this necessarily happens."
Here's the five elements projection on computers: Source (Store); Tool (Executive unit); Control (Control); Payload (assumed and discussed briefly in Store); Distribution ( assumed ).
tags: computing system synthesis
Friday, January 19, 2007
Netflix goes postal | Tech News on ZDNet
Netflix goes postal | Tech News on ZDNet: "Netflix has appointed a former postmaster general as its chief operating officer to help bolster its mail-intensive business. Bill Henderson, the former postal chief, will replace Tom Dillon, who plans to retire in April, the online DVD rental service said Wednesday.
Netflix is working to distribute movies over the Internet in the future, but the U.S. Postal Service remains its sole delivery method today. The company ships more than 1 million DVDs a day from 37 distribution centers in the U.S. and touts one business-day delivery."
tags: distribution DVD movies mail
Wednesday, January 17, 2007
Can HP fool Moore's Law? | CNET News.com
Can HP fool Moore's Law? | CNET News.com: "Researchers from HP Labs plan to publish a paper this month that outlines how it may become possible to substantially increase the performance of certain types of chips, and reduce their power consumption, by replacing the communication wires inside chips with an overhead grid of tiny nanowires."
tags: performance improvement distribution semiconductors computers
Friday, January 12, 2007
evolution and intelligence
Evolution by natural selection requires some degree of constancy in order to shape this [instinctive knowledge] heuristic. By contrast, unique or irregular events require a special class of adaptation ( a secondary heuristic, intelligence0 to allow an organism to cope with a future that is unlike its past. Intelligence tracks events that are too rapid to become genetically imprinted within the primary heuristic. Intelligent learning proceeds by the (genetically transmitted ) power of reason. Keynes and hayek. G.R. Steele. 2001
Persistent problems seem to be addressed at the genetic level, while more transient ones relate to evolution of reasoning methods.
tags: quote book transient persistent
Sunday, January 07, 2007
The history of credit card is anticlimactic after everything you have about the history of credit and debt so far. The credit token was developed in the late 1800's because stores wanted a faster way to complete transactions rather than have to lookup individual information or record the name and address of the buyer every time. To complete a transaction the clerk only had to record the identification number from the back of the token on the sales slip.
another instance of time savings inside the control function, i.e. tracking/orchestration of sales and transactions.
tags: control sales credit source
see also history of Visa http://usa.visa.com/about_visa/about_visa_usa/history.html
Wednesday, January 03, 2007
Winner-Take-All: Google and the Third Age of Computing (Skrentablog)
Winner-Take-All: Google and the Third Age of Computing (Skrentablog): "Google has won both the online search and advertising markets. They hold a considerable technological lead, both with algorithms as well as their astonishing web-scale computing platform. Beyond this, however, network effects around their industry position and brand will prevent any competitor from capturing market share from them -- even if it were possible to match their technology platform.
To paraphrase an old comment about IBM, made during its 30 year dominance of the enterprise mainframe market, Google is not your competition, Google is the environment. Online businesses which struggle against this new reality will pay opportunity costs both in online advertising revenue as well as product success."
Most businesses on the net get 70% of their traffic from Google.
Search engines have zero user switching costs. Unlike switching email providers, there is no user data to move over, or addresses which need to be forwarded or communicated to peers. You just type in a new name and go to the new place.
If switching costs are zero, the first thought is that it should be easy for a worthy challenger to take some share away from the leader. Paradoxically, it's the reverse that happens.
Zero switching costs lead to a winner-take-all market for the leader. Even a modest initial lead will snowball until majority market share is reached and maintained. This is because, faced with a choice between two products, in the absence of switching costs users will choose the better one, even if it is only slightly better.
Google had a vastly better product than any other search engine for a number of years. Competitors have closed the gap somewhat, but Google is still better. Everyone (70-80%) knows this now, and so the Google-has-better-search concept is now built into Google's brand.
Even if a competitor such as Yahoo, MSN or Ask were to fully close the gap at this point, they would still have to overcome the final brand perception gap. This is the effect where market research shows that users who see Google's logo on top of Yahoo's results perceive the results to be of higher quality; users looking at Google's results with Yahoo's logo on top view them as having less relevance. Brand perception effects have been measured to account for about 8% in things like beer. A few years ago an AOL researcher replicated this study in a shopping mall in Virginia with AOL Search results vs. Google.
tags: control point domination search internet distribution
Wednesday, December 20, 2006
the death of a business model
In the Social Life of Information ( p. 176-178) they write about predicted death of paper that never happened. They also mention newspapers that at the time of the book publication (200) looked rather healthy despite some competition from internet news sites.
Today we can clearly see that newspapers in their traditional paper form are dying. And the reason for that is not the technology, e.g. paper vs screen, but the business model. Advertisement that supported newspapers for four hundred years is moving on to the internet. Google and craiglist found a better way to provide relevant ads, and money followed. Cut off from their traditional source of income, newspapers started looking for different business models.
Most likely, a similar fate is awaiting broadcast TV. They are already losing ground to cable, but this trend will probably accelerate when new video-based advertisement models are created.
tags: technology evolution source prediction newspapers tv
Today we can clearly see that newspapers in their traditional paper form are dying. And the reason for that is not the technology, e.g. paper vs screen, but the business model. Advertisement that supported newspapers for four hundred years is moving on to the internet. Google and craiglist found a better way to provide relevant ads, and money followed. Cut off from their traditional source of income, newspapers started looking for different business models.
Most likely, a similar fate is awaiting broadcast TV. They are already losing ground to cable, but this trend will probably accelerate when new video-based advertisement models are created.
tags: technology evolution source prediction newspapers tv
from invention to innovation
,s the challenge in moving systemically from an initial inventon through complementarity to innovation is the challenge of coordinating diverse, disparate. and often diverging. but ultimately complementary, communities of practice. The Social Life of Information. p. 160.
Note the role of systematic approach. Also, use of reverse brainstorm can be very beneficial to flesh out various complementary needs of the organization.
tags: quote invention innovation brainstorm problem evolution
innovation failures
Ie evident failure of the Xerox Corporation to make use of the knowledge developed at PARC has well-known parallels, n in Xerox's own history. Chester Carlson, who invented the erographic process, offered several corporations, including IBM Iud A.B. Dick, his idea. None would buy it, for none could lagine how a photocopier could justify its expense when carbon paper was so cheap. The copier did not merely replace carbon paper, however. It transformed the way people used docunts to organize work-as the Web is doing once agaIn. Even innovative organizations are often quite unable to understand such transformations.
Social Life of information. p. 158
Note how Christensen's "disruption" concept doesn't work here. You can try to smuggle it in through the backdoor of "non-consumption", but it would be a significant stretch.
A typical situation when an inventor solves a synthesis problem.
tags: invention innovation problem synthesis
Innovation system interfaces
It's easy, this case ( GUI development at Xerox PARC) reminds us, to believe that scientific results provide objective measures that can show one technology to be "superior" to another. All that's needed for ideas to flow, from this perspective, is the right information. In fact, such judgement rely on subjective understanding, intuition, and evnisioning that varies from commnity to community and practice to practice. These variations are much harder to deal with.
In case of the GUI, however. when the researchers. with their new criteria, met the engineers, each side accused the other of arrogance or stupidity (or both). It's easy to blame the corporate side of such exchanges, particularly when the invention goes on to be a success. But where the GUI researchers had had the opportunity to develop their understanding incremen_ tally in practice, the engineers had to make a large conceptual leap in one go. Nature, it's said, doesn't make leaps. And it isn't n the nature of corporations, either.
The Social life of information. p. 156.
tags: quote invention innovation interfaces control source tool
Invention and Innovation
Separation that advances invention, however, creates problems for innovation, which is the implementation of invention. Invention produces new ideas. It requires inovation and organizational coordination, however, to turn these ideas into new products and processes.
The Social Life of Information, by John Seely Brown, and Paul Duguid, p. 155. "Becoming United".
Separation here means Adam Smith's separation of labor.
See also ( p. 154): As tightening the ties of formal coodination inevitably inhibits creativity, firms often loosen them to encourage it. Loosening ties this way is a well-established business practice. Lockheed did it with its "skunk works". Xerox did it with PARC. GM did it with an entire division when it set up the Saturn project, etc..
tags: invention innovation quote
Wednesday, December 13, 2006
Senator: Expect data privacy and patent law rewrite | CNET News.com
Senator: Expect data privacy and patent law rewrite | CNET News.com: "High-tech companies, some of which have voiced support for the Leahy-Hatch proposal, have levied a hefty list of gripes about the current system in recent years. They say its setup has encouraged a proliferation of bad patents, disproportionately exorbitant settlements in infringement suits, and so-called 'patent trolls,' who sit on patents in hopes of seeking a lucrative licensing deal from alleged infringers."
tags: patent law super system reform integrity
Saturday, December 09, 2006
Free flicks, art for Netflix users | CNET News.com
Free flicks, art for Netflix users | CNET News.com: "Whether you use them as coupons or fridge art, you might want to hang on to those red Netflix envelope flaps. Blockbuster is offering free movie rentals for every Netflix envelope flap brought into participating stores December 5 through 21. In order to qualify, however, Netflix subscribers must also have a Blockbuster store membership. The membership is free and can be applied for at the store. "
Sic transit gloria munid. Blockbuster is desperate to compete against Netflix, but I don't think its strategy is going to work. Since Netflix doesn't charge per DVD, there's no advantage for consumers to exchange individual items for a rental. Internet-based distribution model favors virtual stores, not brick-and-mortar ones.
Traditional PC manufacturers lost to Dell in a similar manner.
tags: control point distribution video DVD internet
TV networks reportedly discussing YouTube rival | CNET News.com
TV networks reportedly discussing YouTube rival | CNET News.com: "News Corp.'s Fox, Viacom, CBS and NBC Universal are in talks about creating a video Web site to compete with Google's YouTube, the Wall Street Journal reported on Friday.
While a deal is still far off, the four media companies envision a jointly owned site that would be the primary Web source for videos from their television networks, the paper said in an online report on Wsj.com, citing people close to the situation.
The companies aim to cash in on the fast-growing market of Web video advertising and have also discussed building a Web video player that could play clips, the Journal said."
Another indication that YouTube business model is valid.
tags: distribution video advertisement content
The teachers of philosophy and theology in the universities [...] were the most influential intellctuals of the medieval West. They were among the grandparents, if not parents of the New Model, though they were not intentional innovators. They did not believe they they had to invent or discover wisdom, but only to rediscover it. St Bonaventure called them "compilers and weavers of approved opinions."
They constructed summaries and encyclopedias of the ancient heritage, adapting and simplifying in accordance with Christian beliefs the little they had and often, like archaelogists cataloging potsherds, becoming engrossed in mnitiae.
The difference between the scholarly effort of the two periods was the the first was an attempt to save as much as possible from a shrinking body of knowledge [], and the second was an attempt to make sense of an expanding body of knowledge as a whole hay mow spilled onto the barn floor. p. 61.
The Schoolmen had to solve the daunting problem of how to organise the massive bequest from the pagan, Islamic, and Christian thinkers. The measure of reality, p. 62.
tags: quote restructure performance source storage
University as a source
In 1231 Pope Gregory IX ussued a bull recognizing the University of Paris as a corporation under papal protection, buttressing the institution's claim of exemption from local authority.
The West had invented an enduring institution whose function was to provide employment for professional thinkers and learners.
As a reward for indulging the universities, the Church and state received generations of literate, bright, intellectually rigorous bishops, administrators, and assorted bureaucrats who had attended and often taught at univiersities.
The Measure of Reality, by Alfred B. Crosby. p. 60. ISBN 0-521-55427-6. 1997
tags: education source science synthesis
Friday, December 08, 2006
Power corrupts quote
Acton, John Emerich Edward Dalberg, 1st Baron Quote about power on Yahoo! Education: "Quote:
Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad man.
Author: Acton, John Emerich Edward Dalberg, 1st Baron"
Why? What does it mean in system terms?
tags: control degradation performance
Hertz
Hertz: "With this oscillator, Hertz solved two problems: 1) timing Maxwell's waves (he had demonstrated, in the concrete, what Maxwell had only theorized: that the velocity of radio waves was equal to the velocity of light), and 2) how to make the electric and magnetic fields detach themselves from wires and go free as Maxwell's waves.
Hertz thought his discoveries were no more practical than Maxwell's. "It's of no use whatsoever," he replied. "This is just an experiment that proves Maestro Maxwell was right - we just have these mysterious electromagnetic waves that we cannot see with the naked eye. But they are there." "So, what next?" asked one of his students. Hertz shrugged. He was a modest man, of no pretensions and, apparently, little ambition. "Nothing, I guess." "
Note the gap between discovery and its applications. Even the discoverer himself is hardly aware of a system that can be possibly synthesized utilizing the phenomenon he's just discovered.
tags: problem solution detection synthesis radio radar waves
100 years of Grace Hopper
100 years of Grace Hopper: "Her greatest achievement in computing was here, as she gradually evolved the idea that software should be easy to use instead of being a long string of mathematical functions and notations.
From that point came the principle that programs should be easy enough for businesspeople to use and understand; in principle, COBOL is for the businessperson, not the scientist."
compare to Bill Gate's Basic for PCs.
tags: problem discovery domain example control synthesis
100 years of Grace Hopper
100 years of Grace Hopper: "Her greatest achievement in computing was here, as she gradually evolved the idea that software should be easy to use instead of being a long string of mathematical functions and notations.
From that point came the principle that programs should be easy enough for businesspeople to use and understand; in principle, COBOL is for the businessperson, not the scientist."
compare to Bill Gate's Basic for PCs.
tags: problem discovery domain example control synthesis
Monday, December 04, 2006
Chambers: Businesses to adopt YouTube model | CNET News.com
Chambers: Businesses to adopt YouTube model: "Already, 25 million videos are being downloaded from YouTube every day. But that could turn out to be peanuts, compared with what user-generated content can really do, Chambers said.
'That's our children--wait till we get hold of it,' Chambers told delegates at the ITU Telecom World conference here Monday. 'We will change business models on this. In the future, it will be about producing it yourself' as enterprises start to adopt technologies such as collaboration tools.
User interaction and content sharing could be put to use particularly effectively with telemedicine, where health care information could be distributed to those in areas where medical facilities are not so common, Chambers said.
'Now we're beginning to provide health care to remote villages in China and India--that will change society,' he said.
As a result of a trend toward content sharing from businesses and consumers alike, network traffic will obviously reach new highs, Chambers predicted.
'We haven't seen anything yet,' he said. By 2015, the Cisco chief believes that 15 exabytes a month will be traveling through assorted pipes across the world. (An exabyte is a billion gigabytes.)"
tags: distribution infrastructure video content consumers
United States Patent Application: 0060268528
United States Patent Application: 0060268528: "[0017] In recent years, portable computing devices such as laptops, PDAs, media players, cellular phones, etc., have become small, light and powerful. One factor contributing to this phenomena is in the manufacturer's ability to fabricate various components of these devices in smaller and smaller sizes while in most cases increasing the power and or operating speed of such components. Unfortunately, the trend of smaller, lighter and powerful presents a continuing design challenge in the design of some components of the portable computing devices.
[0018] One design challenge associated with the portable computing devices is the design of the enclosures used to house the various internal components of the portable computing devices. This design challenge generally arises from two conflicting design goals--the desirability of making the enclosure lighter and thinner, and the desirability of making the enclosure stronger and more rigid. The lighter enclosures, which typically use thinner plastic structures and fewer fasteners, tend to be more flexible and therefore they have a greater propensity to buckle and bow when used while the stronger and more rigid enclosures, which typically use thicker plastic structures and more fasteners, tend to be thicker and carry more weight. Unfortunately, increased weight may lead to user dissatisfaction, and bowing may damage the internal parts of the portable computing devices.
"
tags: apple phone challenge quote dilemma problem patent
Wednesday, November 29, 2006
Stanley Bostitch
HurriQuake Nail
This invention demonstrates the separation principles:
different parts of the nail are working against different types of destructive load.
separation in action and space
tags: interface example invention course book solution patent dilemma
also see US Patent 6,758,018
http://www.popsci.com/popsci/flat/bown/2006/innovator_5.html
This invention demonstrates the separation principles:
different parts of the nail are working against different types of destructive load.
separation in action and space
tags: interface example invention course book solution patent dilemma
also see US Patent 6,758,018
http://www.popsci.com/popsci/flat/bown/2006/innovator_5.html
Labels:
dilemma,
problem,
separation,
solution,
tool
Monday, November 27, 2006
Britain's online video viewing rises at expense of TV | Tech News on ZDNet
Britain's online video viewing rises at expense of TV | Tech News on ZDNet: "The ICM poll of 2,070 people for the BBC found that some 43 percent of Britons who watch video from the Internet or on a mobile device at least once a week said they watched less traditional TV as a result.
Three quarters of users said they now watched more TV online or on mobiles than they did a year ago.
Online video viewers are still a minority though, with just 9 percent saying they go online regularly to watch clips.
Online and mobile video is far more popular among the young, with 28 percent of those aged 16 to 24 saying they watched more than once each week. That figure fell to just 4 percent among those older than 45."
tags: cluster growth video internet user experience
Saturday, November 25, 2006
strategy - analysing competitive industry structure
strategy - analysing competitive industry structure: "Defining an industry
An industry is a group of firms that market products which are close substitutes for each other (e.g. the car industry, the travel industry).
Some industries are more profitable than others. Why? The answer lies in understanding the dynamics of competitive structure in an industry.
The most influential analytical model for assessing the nature of competition in an industry is Michael Porter's Five Forces Model, which is described below"
tags: control points strategy model competition
Charlie Munger : Art of Stock Picking
Charlie Munger : Art of Stock Picking: "His rule for all the Braun Company's communications was called the five W's ‑ you had to tell who was going to do what, where, when and why. And if you wrote a letter or directive in the Braun Company telling somebody to do something, and you didn't tell him why, you could get fired. In fact, you would get fired if you did it twice."
what - describes payload and method to process it; where, when - location and timing for delivery to the tool; why - makes explicit decision making process ( model ), i.e. control
tags: control quote
Charlie Munger : Art of Stock Picking
Charlie Munger : Art of Stock Picking: "What is elementary, worldly wisdom? Well, the first rule is that you can't really know anything if you just remember isolated facts and try and bang 'em back. If the facts don't hang together o�n a latticework of theory, you don't have them in a usable form.
You've got to have models in your head. And you've got to array your experience both vicarious and direct o�n this latticework of models. You may have noticed students who just try to remember and pound back what is remembered. Well, they fail in school and in life. You've got to hang experience o�n a latticework of models in your head.
What are the models? Well, the first rule is that you've got to have multiple models because if you just have o�ne or two that you're using, the nature of human psychology is such that you'll torture reality so that it fits your models, or at least you'll think it does. You become the equivalent of a chiropractor who, of course, is the great boob in medicine.
It's like the old saying, 'To the man with o�nly a hammer, every problem looks like a nail. 'And of course, that's the way the chiropractor goes about practicing medicine. But that's a perfectly disastrous way to think and a perfectly disastrous way to operate in the world. So you've got to have multiple models.
And the models have to come from multiple disciplines because all the wisdom of the world is not to be found in o�ne little academic department. That's why poetry professors, by and large, are so unwise in a worldly sense. They don't have enough models in their heads. So you've got to have models across a fair array of disciplines. "
tags: model facts system evolution art quote
Saturday, November 18, 2006
Official Linden Blog � Blog Archive Copyrights and Content Creation in Second Life �
Official Linden Blog � Blog Archive Copyrights and Content Creation in Second Life �: "Today I met with a large group of Residents, members of the Sellers Guild, to talk about the implications of a recently-developed LibSL product called CopyBot. CopyBot allows the user to create a replication of an object, including textures, that is fully permissive. Needless to say this product has caused tremendous worry among content creators who want to understand how its use may possibly affect their business. In particular, they are concerned about theft of their creations, and the potential for unscrupulous people to undercut their prices and essentially take away their business."
tags: virtual world economy replication system integrity control
Monday, November 13, 2006
Images: 35 years of Intel chip design | CNET News.com
Images: 35 years of Intel chip design | CNET News.com: "The 8008 microprocessor was twice as powerful as the 4004. Released by Intel in April 1972, the 8008 could process data in 8-bit chunks.
The 8008 chip was designed for Datapoint, a terminal manufacturer in Texas that couldn't pay for it at the end of the contract. To settle, Datapoint granted Intel the rights to the chip, including the instruction set, which Datapoint developed. The instruction set eventually became part of the basis for the x86 architecture behind Intel chips today."
Another example of a control point giveaway.
tags: computer processor tool control point
Sunday, November 05, 2006
YouTube to call on your cell phone | CNET News.com
YouTube to call on your cell phone | CNET News.com: "YouTube, the popular online video sharing site, said on Wednesday it hopes to launch a service for wireless devices within a year.
Chad Hurley, YouTube chief executive and co-founder, told an advertising conference that offering video services on mobile phones was a key opportunity for the company.
'Within the next year we hope to have something on a mobile device, it's going to be a huge market, especially for the video mind-set we're dealing with, it's a natural transition,' Hurley said."
tags: video internet mobile tool distribution
Friday, November 03, 2006
Amazon moves deeper into selling Web logistics | CNET News.com
Amazon moves deeper into selling Web logistics | CNET News.com: "Amazon.com is turning its expertise running the world's largest online store into a kind of utility business that supplies Web logistics services to companies.
In a series of projects, some announced and some in public trials this year, the company has assembled the pieces of a strategy that positions Amazon to supply underlying computing, data storage and other services to Web businesses."
from utility computing to utility logistics
tags: logistics distribution efficiency evolution
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