tags: games, mobile, business, model, economics
I use this blog to gather information and thoughts about invention and innovation, the subjects I've been teaching at Stanford University Continuing Studies Program since 2005. The current course is Principles of Invention and Innovation (Summer '17). Our book "Scalable Innovation" is now available on Amazon http://www.amazon.com/Scalable-Innovation-Inventors-Entrepreneurs-Professionals/dp/1466590971/
Saturday, November 05, 2011
Premium vs Freemium
MIT Technology Review runs a series of articles on gaming. Among other things, the fremium business model seems to be winning in the mobile space. It can be a side effect of a long recession, but the trend will probably stick long term (a game is an experience good, therefore it makes sense to design it with the freemium biz model in mind.)
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